[WFRP 1e] New Spell: Shooting Star

[WFRP 1e] New Spell: Shooting Star

(Note: This spell is converted from WFRP 3e.) Spell Level: 1 Magic Points: 2 Range: 48 Yards Duration: Instantaneous Ingredients: A firefly A shimmering star flies from your outstretched hand and automatically strikes the target.Only one shooting star per level may be thrown per combat round. Each star must have the same target. Each star has a Strength 4, and causes d10 Wounds on one target, irrespective of armor (d10+4). Flammable targets suffer an additional d8 Wounds. Shooting Stars are…

Read More Read More

[WFRP 1e] The Gathering Storm 6

[WFRP 1e] The Gathering Storm 6

On the morning after the great gale, the party was met by Captain Kessler who summoned them to Burgomeister Adler’s office. Kessler told them that the burgomeister had another proposition for them. What he had to say was of great significance to the well-being of every man, woman, and child in Stormdorf. When the party encountered Adler in his office, he was sitting behind his desk wearing a grave expression, although he had spruced up since their last meeting and…

Read More Read More

[WFRP 1e] The Enemy Within 60

[WFRP 1e] The Enemy Within 60

We had to speak to the Vodyanoy. This was far outside of my comfort zone. Piotr took care of the summoning for us. Vodyanoy was very happy to have someone willing to fight Father Bear. He also told us we should not inadvertently hurt the bear, maybe even to the point of death. But it seemed like he wanted us to. At the very least, he was rooting for us to win. We checked out the ground set aside for…

Read More Read More

[WFRP 1e] The Enemy Within 59

[WFRP 1e] The Enemy Within 59

Something Rotten in Kislev It took three days of river travel to reach Voltsara. When we got off the boat, we made sure to put on our official Knights Panther tabards. At the village, the crops had been harvested and the fields left fallow. People were scared to come out of their homes. A drunk villager met us to welcome us “to the doomed city of Voltsara.” He mentioned Tzeentch. That gets our attention. The local shrine to Taal &…

Read More Read More

[WFRP 1e] The Gathering Storm 5

[WFRP 1e] The Gathering Storm 5

Many things were collected from the crypt of the Garden of Morr. Zarkon was able to sense the presence of magick from Lothar’s headstone. He didn’t even need to touch the item to see the barely-contained energy in the stone. From there on out, he had no trouble identifying magical items. Caius placed Lothar’s armor in a pile near the stairway. That’s also where the heavy headstone went once Zarkon had a look at it. Caius slid Lothar’s sword (which…

Read More Read More

[WFRP 1e] The Enemy Within 58

[WFRP 1e] The Enemy Within 58

The Bawdy Countess II (how about the Two Bawdy Countesses?) sailed into port near Talabheim. Word on the street spoke of border skirmishes ahead. A storm gathered in the air and amongst the people. We bought some raincoats. Also, the rain is bad for armor. That has become a chore. Further upriver, we found a mutant adolescent tied to a tree. Gottlieb hunted his abuser. I cut the young mutant’s bonds. The lines between good and chaos grow dim with…

Read More Read More

[WFRP 1e] The Enemy Within 57

[WFRP 1e] The Enemy Within 57

In Regensdorf, the burgomeister’s gate is open. The front door opens for us. There’s a butler standing patiently in the doorway. His Lord, our whole purpose for being there, was not at home. The butler had no food to share with us, we were quite late for dinner after all, and he expected to die just from talking to us. He did tell us the Lord had left quite a few days ago, taking 8 sets of plate armor, a…

Read More Read More

[WFRP 1e] The Gathering Storm 4

[WFRP 1e] The Gathering Storm 4

A Time to Mourn After establishing that Morr was Hektor’s god of choice, the party set out across the Field of Verena toward the Garden of Morr. Garden, Temple, Cemetery…all the terms are interchangeable when it comes to the god of death. The rain had picked back up, after the previous day’s temporary lull. Lightning struck the far side of town, near the Lord Dorian Inn. It didn’t take long for Zarkon and Hektor to realize the party was being…

Read More Read More

[WFRP 1e] The Enemy Within 56

[WFRP 1e] The Enemy Within 56

OK, you know what you can’t sell in Altdorf? An ultra-valuable, completely unique, well-known diamond. I know I’m from Nuln, but I’ve been a bawd, and I’ve been a fence, but I can’t sell a diamond in Altdorf. Go figure. We’ll work with the Family in Kemperbad. But while I’m in Altdorf, I guess I’ll make a few more connections. You know what I can buy in Altdorf? A light warhorse, wankers! Graf Todbringer might have just given us fancy…

Read More Read More

[WFRP 1e] The Enemy Within 55

[WFRP 1e] The Enemy Within 55

There was no right answer, so we all decided to head through the flames and up the trap door. The bloody room was chock full of bandits. It was a room with cells on one wall, a door on another way, and a table in the middle. I dove under the table. Karl needed some help, but he dove under the table, too. Then the silly kid lifted the table from over us and used it to block the door….

Read More Read More