The Wheel of Time vs The Rings of Power

The Wheel of Time vs The Rings of Power

So putting some pieces together….Amazon doesn’t want Wheel of Time to compete with Middle Earth, so they won’t release them at the same time. Middle Earth releases in September. This seems like another November release, or later, for Wheel of Time. I think they should release Wheel of Time season 2 before the new Middle Earth series. From what I hear, it’s mostly filmed. I also hear they spent more money on Middle Earth, and I think you should release…

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The Witching Hour by Anne Rice

The Witching Hour by Anne Rice

I just finished The Witching Hour. I had to start something of hers when I read that Anne Rice died. I went back and looked at her various series. The Mayfair Witches was the oldest that I had never read. Now I plan to, someday, catch up with all her stuff I haven’t read. But it will be slow going. She was rather prolific, not just with the books but also with the page count. The Witching Hour didn’t quite…

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Quick Thoughts: D&D 5e: Guilds of Ravnica

Quick Thoughts: D&D 5e: Guilds of Ravnica

D&D in low tech Coruscant? The whole planet is one big city. It’s run by 10 guilds (each guild is a color combo in Magic the Gathering). Half of the population, and most of the PCs, belong to one guild or another. The guilds are constantly at odds with each other, keeping each other in check. This setting has a ton of ideas for adventures and interactions between guilds. The PCs can all be from the same guild, or be…

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Quick Thoughts: D&D 5e: Mythic Odysseys of Theros

Quick Thoughts: D&D 5e: Mythic Odysseys of Theros

D&D set in mythical Greece. D&D has always had creatures from Greek mythology, but this sourcebook does all the lifting for you. It has specific races (including centaurs, minotaurs, and cat-people), specific classes, and a particular mindset about the religious pantheon (think less cleric and more oracles and heroes). I’m excited to make up some characters and run an adventure in this setting.

[D&D 5e] Icewind Dale 1

[D&D 5e] Icewind Dale 1

Cast Yicak Caluprax (Prax) – White Dragonborn Fighter Thom Fingertwitch – Half Elf Rogue “Thirteen” – Human Druid Vaelanesti  Si’aenvier – Elf Bladesinger Start in Bryn Shander. Staying at The North Look Inn. Scramsax, Proprietor. Trout hanging over the bar, Old Bitey. Who occasionally talks and sings. Prax was from here but chose to return to see what was up with Auril’s curse. Vael came for similar reasons, though not from here. Thom has been here since before it started….

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[FF Star Wars] Edge of the Empire 1

[FF Star Wars] Edge of the Empire 1

Teemo’s guys were chasing us, so we ducked into a cantina on Mos Shuuta. There weren’t many places to hide: a closet or a dressing room. We tried the dressing room.  The gamorreans would have found us there eventually, so we took the fight to them in the cantina doorway. I was worried about damaging the joint, so of course I was the one to shoot an energy conduit. Also, our devoronean and our droid are pretty good fighters. The…

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[WFRP 1e] The Enemy Within 63

[WFRP 1e] The Enemy Within 63

(Note: I missed both session 61 and 62.) In the house of the “good necromancer” dwarf raised by elves. We had his blessing to destroy zombies. Luckily, his creatures were bodies animated by water elementals or reanimated by their own departed spirits. Definitely not zombie undead. Because he’s the good necromancer. The evil necromancer was Sulring Durgul. He was in Bolgrasgrad, at the temple of Ancient Allies. We had the dwarf’s permission to take him out.  Black and blue clouds…

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[WFRP 1e] The Gathering Storm 7

[WFRP 1e] The Gathering Storm 7

The rain continued. As everyone was catching their breath from the fight at the guardhouse, the goblins in the watchtower shouted the alarm, “Humies!” Everyone positioned themselves, made sure they had their preferred weapon, and waited for the fallout from the alarm. Six round shapes, all mouths and legs, burst out of the barn on the other end of the farmyard. These odd creatures leaped in random directions, dragging goblins bound to their legs by leashes. The goblins uncertainly herded…

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[WFRP 1e] New Spell: Shooting Star

[WFRP 1e] New Spell: Shooting Star

(Note: This spell is converted from WFRP 3e.) Spell Level: 1 Magic Points: 2 Range: 48 Yards Duration: Instantaneous Ingredients: A firefly A shimmering star flies from your outstretched hand and automatically strikes the target.Only one shooting star per level may be thrown per combat round. Each star must have the same target. Each star has a Strength 4, and causes d10 Wounds on one target, irrespective of armor (d10+4). Flammable targets suffer an additional d8 Wounds. Shooting Stars are…

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[WFRP 1e] The Gathering Storm 6

[WFRP 1e] The Gathering Storm 6

On the morning after the great gale, the party was met by Captain Kessler who summoned them to Burgomeister Adler’s office. Kessler told them that the burgomeister had another proposition for them. What he had to say was of great significance to the well-being of every man, woman, and child in Stormdorf. When the party encountered Adler in his office, he was sitting behind his desk wearing a grave expression, although he had spruced up since their last meeting and…

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