[D&D 2e] Diadem of Destruction 3

[D&D 2e] Diadem of Destruction 3

The skeletons in the hexagonal room stood unmoving. We arranged ourselves into attack formation again, just in case. While we were moving, I accidentally tripped over the tripwire (unlucky disadvantage). Three bars fell down in the hallway behind us, blocking us from retreat. The skeletons attacked.

I felt a little guilty that I didn’t attack the skeletons with my big, heavy maul last time. The fighter took them out pretty easily with her large sword, and it looked like I could have helped. I stepped to the front of the battle in the hallway.

All my swings missed. It certainly was not as easy as Delenn made it look! Instead I got scratched up. I switched spots with the ranger. Then our mage reminded me to Turn the undead.

I successfully turned 4/8 skeletons! The other party members made short work of the remaining 4. Then they attacked the turned skeletons, 1 at a time (which seemed to work around the undead attacking back en masse). We then needed to rest. Kaden and I were both out of spells. It was also a good time to take notes!

Kaden found the secret door exactly where the journal said it would be. There were stairs on the other side, curving down into further darkness. The stairs were not trapped, and there was a short hallway at the end.

The archway opened into a massive hall. There were 4 large pillars supporting the ceiling, and all around the room were statues of various races frozen in poses. Well over half the statues were facing another archway in the west wall. There were similar archways in the north and east walls.

From what we could see, there were 3 humans statues in the room. One was missing an arm. He didn’t go on our list of people to depetrify. There was one human between us and the first pillar, and the other human was very close to he concerning west archway. Of secondary concern, there were 2 elf status in the middle of the room, ready to shoot an arrow and cast a spell toward the west archway.

Finally, there was an old, worn dwarf statue that appeared to be examining one of the impressively carved pillars. He looked like he may be a little worse for the wear if changed to flesh and blood. Otherwise, the room had a stone medusa, vampire, 2 hook horrors, and 2 umber hulks! They were not on the list of creatures to use the Ring of Depetrification.

The party spent a lot (A LOT) of time coming up with a plan of action for the rescue, probably due to having a priest of Oghma in the party.

While deliberating, a chained basilisk popped its head out of the western archway, sniffed around, and retreated back out of the room. Deliberations increased.

Kaden, the dexterous mage/thief volunteered to use the ring on our targets. The ranger went to the first pillar to cover him with his bow (though that hadn’t worked for the elves). The fighter was ready to enter and fight with her blind fighting skill. As the cleric, I remained in the doorway to coordinate as necessary.

The strategy was thus: Enter the room. Start using the Ring of Depetrification on the furthest human (the one we reasoned most likely to be our target), tag the elves, and then tag the nearer human on the way out. The plan could be aborted at any point if Kaden was in danger.

The plan worked beautifully, if not as expected. Kaden depetrified the farther human. The man came to, staggered and confused. Kaden motioned for silence and pointed the man toward our archway. The elves did not change to flesh, indicating they were probably statues all along. The last human crumbled to dust when the ring was used on him. We weren’t sure what that indicated.

The basilisk didn’t show as second time, but we still retreated to the hexagonal room upstairs to talk to Marwen.

Marwen was understandably hesitant at first, but we knew his name, knew why he was there, and we have saved him from life as a statue, so he cooperated with our questioning. We, in turn, answered his questions about Remo’s death.

In the end, Marwen was willing and eager to join our team, and he also shared that he had a long-lost brother who had grown up in an orphanage in Baldur’s Gate…which was exactly where I grew up.

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