Browsed by
Month: August 2020

Eye For an Eye Complete Play Report

Eye For an Eye Complete Play Report

[WFRP 1e] Eye For an Eye 1 “Looking for work? Resourceful and intrepid fellows required to assist in house move. Job involves discretion, danger, and some heavy lifting. Only honest applicants will be considered. No layabouts. Hired candidates will earn 6 silver shillings a day for their labor, plus any expenses incurred. Interested? Ask for Herr Hendrick at The Red Moon Inn in Ubersreik. Don’t delay – seek Herr Hendrick today!” Zarkon – Wizard’s Apprentice. Caius – Pit Fighter Hektor…

Read More Read More

Lessons of Eye For an Eye

Lessons of Eye For an Eye

Here are some lessons I learned running a third edition Warhammer adventure, Eye For an Eye, using first edition rules: Third edition combat does not translate well into first edition combat. If I had legitimately attacked with all of the beastmen at the beginning, the game would have ended there. Also, the players weren’t completely sold on the beastmen attacking in an attempt to get the gate open instead of in an attempt to kill. If I had fewer beastmen,…

Read More Read More

[WFRP 1e] An Eye For an Eye 2

[WFRP 1e] An Eye For an Eye 2

Rolfe and Zarkon were at the shrine when the call to dinner came. They saw the captain of the guard, the wagoneer from Ubersreik, and a man from the kennels they hadn’t met all head inside for dinner. The two chatted up the kennel master on the way in. He indicated he had 3 large dogs, and he was preparing them for defense against beastman attack. Kraft and Caius had awakened by the time the rest of the group walked…

Read More Read More

[WFRP 1e] The Enemy Within 51

[WFRP 1e] The Enemy Within 51

Our company of Knights Panther tracked the rogue Fimir down a tight-fitting cave. It opened up into a larger cavern, and our party wizard sensed another magic user somewhere off to the left. Unfortunately, we chose the wrong left-hand tunnel, which was only made painfully clear to us when Wilhelm, our stalwart friend and comrade, exploded by way of an enemy fireball. Seriously, exploded, as in nothing left but flaming feet in smoking boots. Fate was unwilling to intervene on…

Read More Read More

[WFRP 1e] The Enemy Within 50

[WFRP 1e] The Enemy Within 50

We practically saved the existence of Middenhiem, as in the place wouldn’t exist, as we know it, if it wasn’t for us. Naturally, the Graf can’t afford an actual monetary reward. What we did get…was knighted. OK, so I might be a little sarcastic about our lack of money for saving the Graf’s behind, but I am rather impressed that we got to become Knights Panther. Granted, we did have to spend a week in isolation in the church of…

Read More Read More