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Author: Roger

[D&D 5e] Icewind Dale 1

[D&D 5e] Icewind Dale 1

Cast Yicak Caluprax (Prax) – White Dragonborn Fighter Thom Fingertwitch – Half Elf Rogue “Thirteen” – Human Druid Vaelanesti  Si’aenvier – Elf Bladesinger Start in Bryn Shander. Staying at The North Look Inn. Scramsax, Proprietor. Trout hanging over the bar, Old Bitey. Who occasionally talks and sings. Prax was from here but chose to return to see what was up with Auril’s curse. Vael came for similar reasons, though not from here. Thom has been here since before it started….

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[FF Star Wars] Edge of the Empire 1

[FF Star Wars] Edge of the Empire 1

Teemo’s guys were chasing us, so we ducked into a cantina on Mos Shuuta. There weren’t many places to hide: a closet or a dressing room. We tried the dressing room.  The gamorreans would have found us there eventually, so we took the fight to them in the cantina doorway. I was worried about damaging the joint, so of course I was the one to shoot an energy conduit. Also, our devoronean and our droid are pretty good fighters. The…

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[WFRP 1e] The Enemy Within 63

[WFRP 1e] The Enemy Within 63

(Note: I missed both session 61 and 62.) In the house of the “good necromancer” dwarf raised by elves. We had his blessing to destroy zombies. Luckily, his creatures were bodies animated by water elementals or reanimated by their own departed spirits. Definitely not zombie undead. Because he’s the good necromancer. The evil necromancer was Sulring Durgul. He was in Bolgrasgrad, at the temple of Ancient Allies. We had the dwarf’s permission to take him out.  Black and blue clouds…

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[WFRP 1e] The Gathering Storm 7

[WFRP 1e] The Gathering Storm 7

The rain continued. As everyone was catching their breath from the fight at the guardhouse, the goblins in the watchtower shouted the alarm, “Humies!” Everyone positioned themselves, made sure they had their preferred weapon, and waited for the fallout from the alarm. Six round shapes, all mouths and legs, burst out of the barn on the other end of the farmyard. These odd creatures leaped in random directions, dragging goblins bound to their legs by leashes. The goblins uncertainly herded…

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[WFRP 1e] New Spell: Shooting Star

[WFRP 1e] New Spell: Shooting Star

(Note: This spell is converted from WFRP 3e.) Spell Level: 1 Magic Points: 2 Range: 48 Yards Duration: Instantaneous Ingredients: A firefly A shimmering star flies from your outstretched hand and automatically strikes the target.Only one shooting star per level may be thrown per combat round. Each star must have the same target. Each star has a Strength 4, and causes d10 Wounds on one target, irrespective of armor (d10+4). Flammable targets suffer an additional d8 Wounds. Shooting Stars are…

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[WFRP 1e] The Gathering Storm 6

[WFRP 1e] The Gathering Storm 6

On the morning after the great gale, the party was met by Captain Kessler who summoned them to Burgomeister Adler’s office. Kessler told them that the burgomeister had another proposition for them. What he had to say was of great significance to the well-being of every man, woman, and child in Stormdorf. When the party encountered Adler in his office, he was sitting behind his desk wearing a grave expression, although he had spruced up since their last meeting and…

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[WFRP 1e] The Enemy Within 60

[WFRP 1e] The Enemy Within 60

We had to speak to the Vodyanoy. This was far outside of my comfort zone. Piotr took care of the summoning for us. Vodyanoy was very happy to have someone willing to fight Father Bear. He also told us we should not inadvertently hurt the bear, maybe even to the point of death. But it seemed like he wanted us to. At the very least, he was rooting for us to win. We checked out the ground set aside for…

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[WFRP 1e] The Enemy Within 59

[WFRP 1e] The Enemy Within 59

Something Rotten in Kislev It took three days of river travel to reach Voltsara. When we got off the boat, we made sure to put on our official Knights Panther tabards. At the village, the crops had been harvested and the fields left fallow. People were scared to come out of their homes. A drunk villager met us to welcome us “to the doomed city of Voltsara.” He mentioned Tzeentch. That gets our attention. The local shrine to Taal &…

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[WFRP 1e] The Gathering Storm 5

[WFRP 1e] The Gathering Storm 5

Many things were collected from the crypt of the Garden of Morr. Zarkon was able to sense the presence of magick from Lothar’s headstone. He didn’t even need to touch the item to see the barely-contained energy in the stone. From there on out, he had no trouble identifying magical items. Caius placed Lothar’s armor in a pile near the stairway. That’s also where the heavy headstone went once Zarkon had a look at it. Caius slid Lothar’s sword (which…

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[WFRP 1e] The Enemy Within 58

[WFRP 1e] The Enemy Within 58

The Bawdy Countess II (how about the Two Bawdy Countesses?) sailed into port near Talabheim. Word on the street spoke of border skirmishes ahead. A storm gathered in the air and amongst the people. We bought some raincoats. Also, the rain is bad for armor. That has become a chore. Further upriver, we found a mutant adolescent tied to a tree. Gottlieb hunted his abuser. I cut the young mutant’s bonds. The lines between good and chaos grow dim with…

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